Hire the Top 1% of UIKit Developers

Hire a UIKit developer to build, fix and update the screens of your iPhone and iPad app. Many apps in the App Store still run on UIKit, and they need people who know it well, whether the plan is to keep it, mix it with SwiftUI or move away step by step. We find and vet the candidates, you interview a shortlist and you choose who starts.
Hire the Top 1% of UIKit Developers

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Why hire UIKit developers through DigiWorks

Older apps kept in good shape

Your developer fixes layout bugs, crashes and slow lists in screens that were written years ago, and leaves them easier to read.

A safe path to SwiftUI

UIKit and SwiftUI can live in the same app, so screens move one at a time while the app keeps shipping.

Complex screens done properly

Custom lists, gestures, animation and detailed layouts are where UIKit still gives the most control, and where experience shows.

We handle the admin

Our team drafts the contract and pays your developer every month. Your code, hosting and accounts stay in your name.

Clear and steady cost

Pay and our service fee show as two separate lines, so you always see what goes to your developer and what goes to us.

UIKit developer skills worth testing

When you hire UIKit developers, check how they handle real screens, not only how they describe the framework. A person can list every class and still struggle with a list that jumps when you scroll. The areas below cover most real UIKit work, so you can judge a candidate against your app.

  • View controllers: how a screen is created, shown and removed, and how to keep one controller from growing without limit.
  • Auto Layout: building layouts with constraints that work on small phones, large phones and iPads, and finding broken constraints fast.
  • Lists and collection views: cell reuse, diffable data sources and compositional layouts, for lists that scroll smoothly.
  • Storyboards and code: working with storyboards and XIB files, or building the screens fully in code, and keeping a team on one style.
  • Navigation: navigation controllers, tab bars, modal screens and deep links, kept simple enough to follow.
  • Mixing with SwiftUI: hosting SwiftUI inside UIKit and UIKit inside SwiftUI, and passing data between them.
  • Performance and memory: finding slow drawing, retain cycles and heavy work on the main thread with Instruments.

Need someone for the whole app? See our iOS developers or our

Should we move our UIKit app to SwiftUI?

It depends on your app and your team. SwiftUI is good for new screens and simple layouts. A full rewrite is costly and rarely needed. Many teams build new screens in SwiftUI, leave stable UIKit screens alone, and move older ones when they need a big change. A developer can help you build a short list and an order that suits your product.

Can UIKit and SwiftUI be used in the same app?

Yes. SwiftUI views can be placed inside UIKit screens, and UIKit views can be placed inside SwiftUI. This is how most teams move over time. It needs some care, for example in how data is passed and how navigation works, so it helps to have someone who has done it before and can set a clear pattern for the team.

Do you have developers who know Objective-C as well?

Many UIKit apps still contain Objective-C, especially older ones. Some of our developers work comfortably in both Objective-C and Swift. Tell us how much of your code is Objective-C and what you plan to do with it, and we will look for people who have worked on a similar mix and can explain what to move and what to leave.

Why Choose DigiWorks to Hire UIKit Developers?

Global, rigorously vetted talent

Access remote developers from international markets, screened for iOS skill, code habits and communication.

Transparent, ROI-first pricing

Align cost to outcomes. Avoid inflated agency rates and heavy in-house overhead while keeping experienced people on your product.

Fast matching and seamless onboarding

Get candidates in 7 days, with structured onboarding playbooks, careful access control, and ready-to-run SOPs.

How It Works

Optional Trial / Guarantee

Experience UIKit Developer on your workflow – risk-free.

Service Breakdown

There are a few ways to look after a UIKit app. Here is how they compare, followed by the work a UIKit developer usually takes on.

Rewrite the whole app in SwiftUI

Gives a clean start, but it pauses new work for a long time and can bring back old bugs. It is rarely the right first move for an app people use every day.

Leave the app as it is

Costs nothing today. Over time, new iOS versions and new devices expose old layout and code problems, and the people who know the code leave.

A freelancer by the task

Works for one broken screen. A long-lived app needs someone who learns the code, reviews changes and stays long enough to see the result.

A dedicated UIKit developer through DigiWorks

One person works in your repository and tools every working day, learns your screens and users, and moves the app forward in small, tested steps. We do the search and vetting; you make the choice.

Screens and layout

View controllers, Auto Layout, lists and collection views, built to work on every iPhone and iPad size.

Gradual move to SwiftUI

Plan the order, put SwiftUI screens inside UIKit, and keep both working while you move.

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Ways to hire a UIKit developer

You can hire in-house, through a freelance platform, through an agency, or through DigiWorks. With DigiWorks, candidates are pre-vetted, you interview them and choose who to hire, and contracts and payments are handled for you.

Founder Story

Monica

Co-Founder

Rolphy

Co-Founder

Hi, We're Monica & Rolphy!

We founded DigiWorks after seeing how broken hiring and team building had become: slow, expensive, and limited by geography. Companies were either overpaying locally or struggling to manage remote talent effectively.

We built DigiWorks to fix that. By combining global talent access with structured systems for hiring, onboarding, and performance, we make it possible for companies to build high-performing teams anywhere in the world.

Most business owners waste enormous time and cash because they don’t know how to hire, manage, or scale remote teams, especially technical ones.

We believe this is a fundamental shift. The best companies won’t be defined by where they hire, but by how effectively they build and operate global teams, and DigiWorks sits at the centre of that change.

– Monica & Rolphy

Zero-Risk Hiring Starts Here

See how a remote team member performs inside your workflow, completely risk-free.

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Find Out How DigiWorks Helps Businesses Find Contractors​

See a Few of Our 45k+ Pre-vetted Candidates

Industries we hire for

DigiWorks hires for companies in healthcare, finance, retail and ecommerce, real estate, education and other sectors.

Meet The Talent

Transparent compensation

We help you hire and keep skilled UIKit developers with clear role definitions, transparent compensation and pre-vetted global talent. With DigiWorks, you always know exactly what your hire earns and what goes to us.

Compensation for a UIKit developer depends on seniority, skills and hours. Ask us for current rates.

What does a UIKit developer do?
A UIKit developer builds and maintains the screens of iPhone and iPad apps using UIKit, Apple’s framework for views, view controllers, lists and navigation. They write Swift, and often Objective-C for older code. They fix layout and crash bugs, add features, improve performance and, when you want it, move screens to SwiftUI in small steps.
Yes, for many teams. Many existing apps still run on UIKit, and some screens, such as complex lists or custom gestures, are often easier to control with it. SwiftUI is a good choice for new screens, and the two can sit side by side. A developer who knows both can help you choose screen by screen instead of all at once.
Look for strong Swift, a solid grasp of view controllers and the life cycle of a screen, Auto Layout, and table and collection views. Some Objective-C is useful for older apps. Ask how they would put SwiftUI inside a UIKit app and how they test screens. Clear explanations of past layout bugs are a good sign.
On the first call we learn about your app, your team and the screens that give you trouble. Next you meet developers whose past work fits. Once you pick someone, we arrange the contract and pay, and you give them access to your repository, Apple developer account and project board with the permissions you choose.
Cost depends on experience, the size of the app and weekly hours. Our hourly rates start from $7/hr. Developers with deep experience in large older apps, complex screens or a move to SwiftUI are priced above that starting rate. You see our fee as a separate line, so there is no hidden mark-up inside the pay.

FAQs

3,000+ Happy Customers And Counting

Ready to hire UIKit developers?

Tell us about your app, which screens give you trouble and whether you plan to move to SwiftUI. We line up UIKit developers with matching experience, you talk to them and pick your developer. One call is enough to start.

What our UIKit developers do

Build new UIKit screens

Create screens with view controllers, Auto Layout and navigation, in code or with storyboards, in the style your team already uses.

Fix layout and crash bugs

Track down broken constraints, wrong sizes on small phones and iPads, and crashes caused by views and the life cycle of a screen.

Lists and collection views

Build lists and grids that scroll smoothly, update cleanly and handle large amounts of data.

Gestures and animation

Add touch handling, transitions and animation that feel natural and do not slow the screen down.

Move screens to SwiftUI

Choose which screens to move first, host SwiftUI inside UIKit, and test each step before the next.

Clean up older code

Break up very large view controllers, remove dead code, and move Objective-C parts to Swift where it pays off.

Accessibility and dark mode

Support Dynamic Type, VoiceOver and dark mode, so the app works for more people.

Tests and review

Add unit and UI tests around screens before changing them, and review changes so the team learns as the app improves.

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A guide to hiring UIKit developers

UIKit is the framework Apple has provided for building iPhone screens since the first App Store apps. It handles views, buttons, lists, navigation, touch and animation. SwiftUI, a newer framework, now offers another way to build the same screens, but UIKit has not gone away. Many apps are built on it, and many teams mix the two. A UIKit developer is someone who knows the older framework deeply and can work with the newer one. This guide explains what the role covers, how it differs from general iOS development, and how to hire someone who can keep your app steady while it moves forward.

Where this role fits

A general iOS developer builds features in Swift, uses Apple frameworks and ships to the App Store. A UIKit developer is the person you want when the screens themselves are the main work: a large app with years of UIKit code, a list that must scroll smoothly, a detailed custom layout, or a plan to move to SwiftUI without a rewrite. You can also look at a dedicated iOS developer in India if you want a developer in that time zone.

Signs you may need one

  • Your app has screens written years ago that nobody wants to change.
  • Layouts break on small phones, on iPad or after a new iOS release.
  • A few view controllers have grown into very large files.
  • Lists stutter or jump when users scroll.
  • You want SwiftUI for new work, but you cannot stop shipping to rebuild everything.
  • Your team knows SwiftUI well, but not the older UIKit code.

How UIKit work is organized

A UIKit screen is usually a view controller that owns a set of views. The controller loads, appears, changes and disappears, and each step is a moment where bugs can hide. Auto Layout places the views using rules called constraints, so the screen fits any device. Lists and grids use table views and collection views, which reuse cells to stay fast. Navigation controllers and tab bars move users between screens. A good developer keeps each controller small, keeps the layout rules clear and moves logic out of the screen into code that can be tested.

Storyboards or code

Some teams design screens in storyboards, and others build every screen in code. Each has trade-offs. Storyboards show the layout at a glance but cause merge conflicts in a team. Code is easier to review and reuse but harder to picture. What matters is that the team picks one style and sticks to it. Ask a candidate which they prefer and why, and whether they can work in the style you already have.

Moving to SwiftUI step by step

Most teams do not need a rewrite. SwiftUI screens can be placed inside a UIKit app, and the reverse works too, so the app can change one screen at a time. A careful plan picks the screens that gain the most first, such as new features and simple forms, and leaves stable complex screens until later. Each step is tested, released and watched before the next one. This keeps the app shipping and keeps risk low. Your developer should write the plan down and agree it with you.

Performance and memory

Smooth scrolling, quick screens and steady memory are the marks of a well-built UIKit app. Problems usually come from heavy work on the main thread, large images loaded at full size, cells that are not reused properly, and objects that hold on to each other and never free their memory. A developer finds these with the profiling tools in Xcode, fixes the cause and measures again. Ask any candidate to describe one case where they did this.

What to decide before you hire

  • How much of the app is UIKit, SwiftUI and Objective-C today.
  • Whether you want to keep UIKit, mix the two, or move to SwiftUI over time.
  • Which screens cause the most bugs or the most support requests.
  • Whether the developer will also build new features.
  • Which devices and iOS versions the app must support.

Interview questions to try

  1. How do you stop a view controller from growing too large?
  2. A layout works on one phone and breaks on another. How do you find the cause?
  3. How would you put a SwiftUI screen inside our UIKit app?
  4. Tell us about a list that scrolled badly and what you changed.
  5. How do you add tests to a screen that has none?

Listen for clear steps and for stories with detail. Doubt anyone who says a full rewrite is always the answer.

Run a small paid task

Give each finalist a short task on a sample app. Good tasks include fixing a broken Auto Layout screen, building a simple list that scrolls well, or putting one SwiftUI view inside a UIKit screen and passing data to it. The time should be paid. Judge the readability of the code, the handling of different screen sizes and how the person explains the result.

Give them access and a routine

Your developer needs the repository, the project board and the right level of access to your Apple developer account. Keep the account and keys in your name. Early on, review each pull request together. Later a short written update each week is enough, as long as it states what changed, what was tested and what is next. Our page on mobile app developers shows how this role works with Android and cross-platform teams.

Mistakes to avoid

  • Starting a full rewrite before the main problems are known.
  • Letting new screens use three different styles.
  • Moving to SwiftUI with no tests around the old screens.
  • Fixing layout bugs by adding more constraints instead of finding the cause.
  • Giving a contractor the only login to your Apple developer account.

Planning a wider mobile team? Read about how to hire an iOS developer or an Android developer, and see how hiring works on our pages.