Hire the Top 1% of WebRTC Developers

Hire a WebRTC developer who can make video and voice calls work for real users on real networks. Bring one in to add calls to a web or mobile app, set up signaling and TURN servers, run a media server, add recording or find out why call quality drops. We find and vet the candidates, you interview a shortlist and you choose who starts.
Hire the Top 1% of WebRTC Developers

Trusted by 3,000+ businesses worldwide

Why hire a WebRTC developer through DigiWorks

Calls that connect

Your developer plans for firewalls and mobile networks from the start, so people can join without fiddling with settings.

Quality you can measure

Call statistics are collected and read, so complaints about a frozen picture turn into causes you can fix.

A setup that can grow

Small calls can go directly between users. Larger rooms use a media server, and your developer picks the right shape for your plans.

Paperwork off your desk

DigiWorks writes up the contract and pays your developer each month. Your code, servers and accounts stay yours.

Fees shown separately

Each invoice splits the developer’s pay from our fee, so the monthly cost is simple to forecast.

WebRTC skills worth testing

Anyone can copy a WebRTC sample and get two browser tabs talking. The hard part starts when real users join from phones, hotel Wi-Fi and company networks. The areas below show whether a candidate can build calls that keep working outside the lab.

  • Connection set up: explaining how ICE, STUN and TURN work together, and how a call finds a path between two users.
  • Signaling: building a small, reliable service for offers, answers and room joins, and handling users who drop and return.
  • Media servers: knowing when peer to peer is enough and when to use a forwarding server such as Janus or mediasoup.
  • Audio and video settings: choosing codecs, resolution and bitrate, and handling echo, noise and bad cameras.
  • Mobile apps: using WebRTC in iOS and Android apps, and handling calls that start while the app is in the background.
  • Recording: capturing calls on the server or in the browser, and storing and playing back the files.
  • Testing and monitoring: reading call statistics, testing with poor networks and tracking problems after release.

Need the server side built? See our Node.js developers. Need services that connect your app to others? See our

Do I need a media server for video calls?

Not always. For calls between two people, the browsers or apps can often send media straight to each other. Once a room has several people, sending to everyone from every phone becomes too heavy, and a media server that forwards the streams is the usual answer. Janus and mediasoup are two open source examples. A developer can advise based on your room sizes.

Why do some WebRTC calls fail to connect?

Usually because of the network. Firewalls and some company or mobile networks block direct paths between users. A TURN server solves most of these cases by relaying the media. Other causes are blocked ports, wrong server settings, expired credentials and browser permission problems. Your developer checks the connection logs and tests from several networks to find the cause.

Can you add call recording?

Yes. Recording can happen on a media server, where each stream is saved and later joined into one file, or in the browser for simple cases. The developer also plans where files are stored, how long they are kept and who can play them back. Tell us your needs, and check the rules for recording calls where your users live.

Can WebRTC work inside a mobile app?

Yes. Native libraries bring WebRTC to iOS and Android, and there are packages for cross platform tools such as React Native. Phone apps add their own work, such as permissions, switching between Wi-Fi and mobile data, using the speaker or earpiece and handling a call that arrives while the app is closed.

How is call quality improved?

First by measuring. WebRTC provides call statistics on loss, delay and bitrate, and a developer collects them across many calls. Common fixes are better TURN placement, adapting video quality to the network, tuning audio settings and fixing code that overloads a phone. Each change is tested under poor network conditions before it reaches users.

Why Choose DigiWorks to Hire WebRTC Developers?

Global, rigorously vetted talent

Talk to remote engineers from many countries, each tested on WebRTC, networking, server code and clear communication.

Transparent, ROI-first pricing

Spend on results, not on agency markups or a permanent salary, while senior hands work on your calling features.

Fast matching and seamless onboarding

Get candidates in 7 days, with structured onboarding playbooks, access control best practices, and ready-to-run SOPs.

How It Works

Optional Trial / Guarantee

Experience WebRTC Developer on your workflow – risk-free.

Service Breakdown

Calling features can be built by a few kinds of people. The first four boxes compare them, and the last two describe what a WebRTC developer takes on.

A general API developer

Strong with request and response services. Real time media works differently, so expect a learning curve. Our API developer page covers that role.

A Node.js developer

Well suited to signaling servers and the code around a call. Our Node.js developer page covers that role, and it often pairs with a WebRTC specialist.

A hosted video service

Quick to start and fine for simple needs. You pay by use and have less control over the layout, recording and data.

A WebRTC developer through DigiWorks

A specialist who works on real time media every week. We find and test candidates, and you decide who joins.

Build real time calling

One to one calls, group rooms, voice chat, screen sharing and live data, in the browser and in mobile apps.

Fix call quality

Find the cause of echo, delay, frozen video and failed connections, then change the code or the servers.

Video Customer Testimonials

Remodelmate

Logan Phillips (Head of Operations)

Start Up

Marketplace

United States

Drunk Yoga
Eli Walker (Founder)

Wellness

SME

United States
Ovalz
Marvin Harris (Founder)

Wellness

SME

United States
Maid Fantastic

Megan Fraser (Founder)

Local Service

SME

Canada

BeCeBe

Janice Wong (Founder)

Ecommerce

Startup

United States

EcoFresh Solutions

Holly McKee (Founder)

Local Service

SME

New Zealand

Ways to hire a WebRTC developer

You can hire in-house, through a freelance platform, through an agency, or through DigiWorks. With DigiWorks, candidates are pre-vetted, you interview them and choose who to hire, and contracts and payments are handled for you.

Founder Story

Monica

Co-Founder

Rolphy

Co-Founder

Hi, We're Monica & Rolphy!

We founded DigiWorks after seeing how broken hiring and team building had become: slow, expensive, and limited by geography. Companies were either overpaying locally or struggling to manage remote talent effectively.

We built DigiWorks to fix that. By combining global talent access with structured systems for hiring, onboarding, and performance, we make it possible for companies to build high-performing teams anywhere in the world.

Most business owners waste enormous time and cash because they don’t know how to hire, manage, or scale remote teams, especially technical ones.

We believe this is a fundamental shift. The best companies won’t be defined by where they hire, but by how effectively they build and operate global teams, and DigiWorks sits at the centre of that change.

– Monica & Rolphy

Zero-Risk Hiring Starts Here

See how a remote team member performs inside your workflow, completely risk-free.

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See a Few of Our 45k+ Pre-vetted Candidates

Industries we hire for

DigiWorks hires for companies in healthcare, finance, retail and ecommerce, real estate, education and other sectors.

Meet The Talent

Transparent compensation

We help you hire and keep skilled WebRTC developers with clear role definitions, transparent compensation and pre-vetted global talent. With DigiWorks, you always know exactly what your hire earns and what goes to us.

Compensation for a WebRTC developer depends on seniority, skills and hours. Ask us for current rates.

What does a WebRTC developer do?
A WebRTC developer builds features where people talk or share video live inside a web or mobile app. That includes the app code that opens the camera and microphone, the signaling service that connects users, the TURN and STUN servers that help calls get through networks, and often a media server. They also test calls and fix quality problems.
WebRTC is an open standard that lets browsers and apps send live audio, video and data to each other with no plug-in. Modern browsers support it, and libraries bring it to mobile apps. The standard covers the media and the connection, but not the way users find each other. That part, called signaling, is built by each app.
Ask what they have shipped, such as one to one calls, group rooms or live streams. Ask how they handle users behind firewalls, and what they know about TURN, STUN and ICE. Ask how they measure call quality and which media servers they have run. A short task with a working demo and a test under a poor network shows more than a resume.
We start with a call about the calls you want, the room sizes, your platforms and the hours you need. Then you meet a few developers whose past work matches. Once you pick one, we handle the contract and the monthly pay, and you set the schedule and the tasks. Your code, servers and accounts stay yours.
The price depends on how senior the developer is, how big the job is and how many hours you need each week. Rates start from $7/hr and go up for people with more experience on real time media. Full time and part-time from 20 hours a week are both possible. Our fee is a separate line on the invoice. Share your plans with us and we will send you pricing.

FAQs

3,000+ Happy Customers And Counting

Ready to hire a WebRTC developer?

Tell us what kind of calls you want, how many people join one room and whether the app runs on the web, on phones or both. We can introduce developers who have built similar features. You can start full time or part-time from 20 hours a week, and the decision stays with you.

What our WebRTC developers do

Video and voice in web and mobile apps

Add calls to a website or to iOS and Android apps, with camera and microphone permissions handled clearly.

Signaling servers

Build the service that lets two users find each other and agree how to connect, often over WebSocket.

TURN and STUN

Set up and test STUN and TURN servers so calls connect even behind strict networks.

Media servers

Run open source media servers such as Janus or mediasoup for group calls and live streams.

Recording

Save calls on the server or in the browser, then store, convert and play the files back.

Call quality tools

Read call statistics, adapt video to the network and show users a clear sign when the connection is weak.

Testing under bad networks

Test calls with slow, lossy and changing connections, and on many browsers and devices, before users find the problems.

Chat, files and data channels

Send text, files and live data between users alongside the video and voice.

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A guide to hiring a WebRTC developer

WebRTC is an open standard for live audio, video and data between browsers and apps. It powers video calls, voice chat, live classes, support calls and screen sharing without a plug-in. The standard is free to use and the main browsers support it. A WebRTC developer is someone who can turn that standard into a call feature that works for ordinary users, on ordinary networks, on ordinary phones.

Why WebRTC is harder than it looks

A sample project can show two browser tabs on a call in an hour. A product has to cope with firewalls, mobile networks, users who switch from Wi-Fi to mobile data, old devices and rooms with many people. The standard handles the media and the connection, but it leaves out several parts that you must build or choose. That is why a developer with real experience saves a lot of time.

Signaling

Before two users can talk, they must exchange a few messages that describe what each side can send and receive. The standard does not say how to carry those messages, so each app builds a signaling service. Many teams use WebSocket for it, and it is often written in Node.js. It also handles rooms, joins, leaves and users who reconnect. Keep it small and reliable. If you need this server side work, see our Node.js developers.

ICE, STUN and TURN

Most users sit behind a router or a firewall. ICE is the process that tries different paths between two users. A STUN server tells a user what their public address looks like. When no direct path works, a TURN server relays the media instead. Coturn is a well known open source TURN server. A TURN server costs bandwidth, so a developer plans where to place it and how to protect it from misuse. Without it, some users simply cannot connect.

Peer to peer or a media server

For a call between two people, media can often go straight from one to the other. As the room grows, every person would have to send their video to everyone else, which is too much for a phone. A media server solves this by receiving each stream once and forwarding it to the others. Janus, mediasoup, Jitsi Videobridge and LiveKit are open source examples. A developer picks one based on your room sizes, your platforms and the skills in your team, and explains the trade offs in plain words.

Audio and video choices

Calls use codecs to shrink audio and video. Opus is the common choice for audio, and video can use VP8, VP9, H.264 or AV1 depending on the device. Browsers include echo cancellation and noise reduction, and they can lower the video quality when the network gets weak. A developer decides how to set resolution and bitrate, how to handle devices with poor cameras and how to show a clear message when the network is the problem.

Mobile apps

WebRTC works inside iOS and Android apps through native libraries, and there are packages for cross platform tools. Phones add their own work. The app must ask for camera and microphone access, switch between speaker and earpiece, survive a change of network and deal with a call that comes in while the app is in the background. Teams that build with React Native often need a native specialist for the call screen.

Recording and playback

Recording is common in classes, interviews and support calls. It can happen on a media server, where each stream is saved and then mixed or joined into one file, or in the browser for simple cases. The developer also plans where files are stored, how long they are kept and who can watch them. Think early about permission from the people on the call and about the rules where your users live.

Security and privacy

WebRTC encrypts media in transit using DTLS and SRTP. Your part is the rest: who is allowed to join a room, how room links and tokens expire, how TURN credentials are issued and how recordings are stored. A careful developer treats these as design questions from day one. For services that connect your app to your user accounts and billing, see our API developers.

Call quality and testing

The browser can report statistics on packet loss, delay and bitrate. Collecting them across many calls turns a vague complaint into a cause. Testing should include slow and lossy networks, several browsers, older phones and rooms of different sizes. Browsers have flags that feed a fake camera into a test, which helps automated checks run in your build. A developer who tests like this finds problems before your users do.

When to hire a WebRTC developer

  • You want to add video or voice calls to a web or mobile app.
  • Calls fail for some users, or the video freezes.
  • You need group rooms, live classes or a one to many stream.
  • You want to record calls and play them back.
  • A hosted video service has become too costly or too limited, and you want more control.

If you only need a simple meeting link with no custom features, a hosted service may be enough. A developer can tell you honestly which side of that line you are on.

How to read a WebRTC developer’s background

Ask which call features they have shipped and how many people were on a call. Ask them to draw how two users connect, from signaling to media. Listen for TURN, ICE and how they handled users on poor networks. Look for people who talk about measuring quality, not only about getting a call to start.

Interview questions to try

  1. What happens between pressing the call button and seeing the other person?
  2. When would you add a TURN server, and how do you protect it?
  3. When is a media server needed, and which one would you try first for our case?
  4. A user says the video freezes after a minute. What do you check?
  5. How would you test a call on a slow, lossy network?

A strong answer names a real project and what was learned on it. If a candidate only lists terms, ask for the story behind them.

Run a small paid exercise

Hand every finalist the same small job, such as a working one to one call with a simple signaling service, a test under a poor network or a review of how your current calls fail. Pay them for it. Compare the results, the questions they asked and how plainly they explain what they did.

Agree how the system is looked after

Your servers, domain names and cloud accounts should be registered to your company, and each person should get their own login. Ask for a short note on how to deploy the signaling service and the media server, and where the call statistics are kept. If your developer moves on, you lose nothing.

Settling in

Start with access to the code, a test environment and one small first task. One weekly call and a shared task list are enough to follow progress. Point out the odd cases early, such as the customers on strict company networks or the older tablets in the field. Those are the places where surprises hide.

Mistakes to avoid

  • Testing only on the office network and on the latest laptop.
  • Skipping a TURN server and finding out later that some users cannot connect.
  • Choosing a media server for its fame rather than for your room sizes and skills.
  • Letting the cloud account or server logins sit under a contractor’s name.

To read more on related roles, see our Node.js developers for server code and our API developers for connecting services.